![]() Merchants are predominantly specialized, selling certain types of items but will buy any tradeable item with Aloy. In addition to these merchants, Dukkah trades spare gear for the medals and stripes acquired from the Arena, Hunting Grounds, and Rebel Camps and Outposts. These merchants will trade rewards in exchange for recovered collectables. Horizon Forbidden West Collectable Merchants They have the largest selection of stock available for trade, unsurprising as these settlements are home to the best artisans and crafters in the Sundom. Tier 4 merchants are found in the Carja and Shadow Carja capitals of Meridian and Sunfall. Their inventories are vastly larger than those of the merchants encountered in Nora lands. They can be found along the Way of Broken Stones leading to Meridian and in the surrounding areas. Tier 3 merchants are encountered past the walls of Daytower, the Carja border fort. Tier 2 merchants are also found in the Cut, allowing normal weapons and outfits to be purchased without having to travel to a different region. They sell substantially more goods than Tier 1 merchants, including higher-quality weapons and armor, but by and large they still lack the benefit of Carja trading connections. ![]() These merchants are found outside of the Embrace, in the rest of the Nora-controlled Sacred Lands. As the Embrace is home to the most devout and isolationist Nora, these merchants have the lowest variety of goods available. They can be found throughout the Embrace. Tier 1 merchants are available after completing The Proving and thus becoming a member of the Nora tribe. However, unlike Karst, Teb is not a general merchant and outside of this quest he cannot be traded with again. Because Karst does not have any outfits in his inventory until this quest is completed, this is the first opportunity available to purchase outfits. During The Heart of the Nora, Karst is killed during the Eclipse's invasion of the Sacred Lands.ĭuring Mother's Heart, Teb is able to sell a number of outfits to Aloy. Though his stock is limited, he is the first merchant available during the game.Īfter completing the main quest Mother's Heart, Karst's inventory becomes that of a normal Tier 1 merchant. However, a merchant named Karst who lives south of Mother's Cradle is willing to break the tribe's rules and speak to Aloy. General Merchants Before the Proving Karstĭue to the Nora tradition of shunning outcasts, normal merchants will not sell to Aloy until she has completed The Proving. ![]() ![]() The five types of ammunition for these weapons may also be purchased directly. Echo Shells and Metalburn can be purchased, allowing ammunition for the Icerail, Forgefire and Stormslinger to be crafted with store bought resources. However, their ammunition and resource stocks match that of Tier 2 merchants, with a few additions to accommodate the expanded weaponry available in the Cut. Many of the items sold by these merchants are not found on regular merchants and vice versa. All Bluegleam Merchants across the Cut share one vendor screen. Progressing through some quests in the Frozen Wilds will expand the variety of gear available to buy. These items are only available for purchase once per-playthrough. Many of the items offered require a specific amount of Bluegleam to be traded, such as the "Master" class outfits and Banuk 'overdraw' bows. They also sell the maps required to find them.įound across and only in the Cut, these merchants sell special items related to the Frozen Wilds add-on including weapons, equipment and special items. These merchants will trade special reward boxes in exchange for recovered collectables. Horizon: Zero Dawn - The Frozen Wilds ReviewĪll of these merchants are found in the main Carja city of Meridian. ![]()
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